Play 17 turns. Roll up to three times per turn, holding any dice between rolls. Choose one unused category to finish your turn; you may take zero when a combination does not fit. Highest total is your goal.
Each unheld die gets an independent random number (1–6) and color (red, green, or blue) on every roll. A held die keeps both.
- Ones–Sixes: add only dice with that number. Reach 63 across these six categories for a 35-point bonus.
- Three / four of a kind: at least three / four matching numbers; add all five dice.
- Full house: three of one number and two of another, 25 points.
- Small / large straight: four / five consecutive numbers, 30 / 40 points.
- Five of a kind: five matching numbers, 50 points; 100 if all five also share a color.
- Chance: add all five dice, any combination.
- Red / green / blue flush: all five dice that color, any numbers, 35 points.
- Color full house: three dice of one color and two of another, any numbers, 35 points.
There are no repeat five-of-a-kind bonuses or joker substitutions. Progress and personal best stay in this browser when storage is available; they do not sync across devices. This is an original HiddenSetting game, unaffiliated with EA or Hasbro.