Play against an average-skill computer. You go first, then the computer takes its turn. Each player fills a separate 17-category scorecard; the higher total wins, and equal totals tie. The computer rolls normally and chooses holds using a simple one-roll lookahead, including color goals. Use View computer card to inspect its scorecard between turns. Practice and matches save separately in this browser.
Play 17 turns. Roll up to three times per turn, holding any dice between rolls. Choose one unused category to finish your turn; you may take zero when a combination does not fit. Highest total is your goal.
Each unheld die gets an independent random number (1–6) and color (red, green, or blue) on every roll. A held die keeps both.
- Ones–Sixes: add only dice with that number. Reach 63 across these six categories for a 35-point bonus.
- Three / four of a kind: at least three / four matching numbers; add all five dice.
- Full house: three of one number and two of another, 25 points.
- Small / large straight: four / five consecutive numbers, 30 / 40 points.
- Five of a kind: five matching numbers, 50 points; 100 if all five also share a color.
- Chance: add all five dice, any combination.
- Red / green / blue flush: all five dice that color, any numbers, 35 points.
- Color full house: three dice of one color and two of another, any numbers, 35 points.
There are no repeat five-of-a-kind bonuses or joker substitutions. Progress and personal best stay in this browser when storage is available; they do not sync across devices. This is an original HiddenSetting game, unaffiliated with EA or Hasbro.